It just gives me more time for the animations to play, and helps keep me out of stamina problems when my character has a full set of skeletons and decides it's proper to use his stupid 4-7 damage dagger attack. While the oasis affects my summons, it also affects the enemies just as equally. by Gwynthehunter View community ranking In the Top 5 of largest communities on Reddit A Short Guide to Using River Tiles Like a Pro So the river has the potential to be one of the most powerful items in the hero's deck, but only if you maximize your multipliers I've found this method is best for getting the River to do some serious work. This slows enemy attack speed slow enough that the 2 second death animation delay of my skeletons isn't likely to cause me to go into stamina cooldown and leave me with no summons up while enemies are beating on me. Any game, that has no principles to induce diminishing returns and limits on universal parameters are just bad game design.Originally posted by Filthy Goon:I just unlocked deserts and dunes and ive seen a lot of pictures online where half the map is filled with them, is there a smart way people are utilizing them or is it just "fill one half with rocks and the other with desert so they effectively cancel each other out but the enemies hp is still reduced"? I use deserts to create oasis on one side of my map, and forests with river on the other to raise my attack speed to about 250%. We stack decades of hands-on experience like playing cards to get our customers. So if you don't limit the effectiveness of AS and Evasion through stamina, all other stats are inherently inferior and useless. 673 likes 4 talking about this 3 were here. Obviously both Mountains and Meadows can stack up what they do to do it even better, but if you do already have the alternatives, I suggest the latters. Forest and Deserts are both fairly insane at what they do. Next to, River, Transforms the Battlefield tile into a Shipwreck tile. Neither is regeneration.Ĭounter is defence turned into an offence and doesnt protect you per se.Įvasion is the only stat, that can make you virtually invulnerable. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero. There are a number of alternatives to Meadows. Wasteland tiles within the overlapping areas transform into Blood Path tiles. When the forge consumed 6 items, it will spawn a living armor if there is a. The River cards main use is to double the effect of any card placed next to them, so players should experiment with placing it in different combinations on the loop. For each item consumed, the player is given 10 stacks of a buff that increased the players defense by 20, up to a maximum of 30 stacks. Hit points scale linearly, while enemy power grows by percentile.ĭefence doesn't scale up enough to mitigate all damage. The Forge takes up to 2 unequiped items from the players inventory, taking the oldest gear first. It's currently still running and has been crunching away at the problem using 21 threads on my 3950x for 7 hours. ago I made a design that has slightly more output than this one in the first 12x5 tiles, and it doesnt require you to end your river in it as well. RLutz Solving for the optimal river thicket placement I was inspired by u/codechris post to try and find the actual optimal river/thicket placement for a 5x12 area, so I wrote a brute force solver in order to try and solve the problem. Stacking it multiplies any damage type you have. 10 10 comments Best Top New Controversial Q&A vitross 2 yr. With high enough attack speed, any damage type is OP. Magic damage bypass Defence, but hard to stack.ĭamage to all is good versus multiple targets, but bad against fewer stronger enemies. Attack Speed and Evasion are just those two parameters.īasic damage is easier to stack, but it is mitigated by Defence. 7) For the river / thicket (forest) combo, I tried my best to provide a minmaxed build providing the significant amount of +224 of attack speed :D that requires a 5x12 space (if more space is available near it, modify the course of it making sure that the river is always touching ,if possible, a thicket tile (or even some mountain stacks for bonus hp). If that's true,lot's games will been seem as souls clone by some peoples There's a difference between something being good, and something being broken. For information on how to play each class, check out our build guides below: Loop Hero: Best Warrior Build. Suggested Cards: Forest and Thicket, Desert and Sand Dune, River, Spider Cocoon, Grove and Blood Grove, Villages and Vampire Mansions. (especially the one that when you run out stamina you get Huge status debuff) Attack speed, skeleton level, and summoning level are all very important. I mean punished player for having good equipment is unpopular design choiceīut also i don't think stamina bar is really that common Originally posted by Newbie Moontee Mk.I:um.sorry for your misunderstanding
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